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Jenny Spitfire
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Posted - 2006.06.18 17:53:00 -
[1]
I think 200++ km engagements seriously need looking into. Missiles over 200++ km dont even look or feel scary. ---------------- RecruitMe@NOINT!
Quote: Tier 3 Minmatar BS needs Target Painting for bonuses.
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Jenny Spitfire
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Posted - 2006.06.18 18:25:00 -
[2]
Originally by: Luc Boye its the only defence against everybody and their mother fitting ECM tho.
Or buff up EWAR on battleships? So hard to jam or dampen sniping BS at 200++ km. T2 EWAR mods are hard to reach 200++ km. ---------------- RecruitMe@NOINT!
Quote: Tier 3 Minmatar BS needs Target Painting for bonuses.
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Jenny Spitfire
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Posted - 2006.06.19 12:22:00 -
[3]
OK. Controversial idea.
T2 EWAR mods in game long before HACs and T2 ammos. HACs and T2 ammos make T2 EWAR mods and T1 EWAR BS borked. T2 ammos and T1 BS now fight at 200++ km. T2 EWAR mods and T1 BS cant jam/reach 200++ km. Cant support frigates, tacklers.
Why not keep T2 ammos as they are and buff up EWAR a little? EWAR is only imbalanced because of CCP's imbalanced randomness in random. Rook and Falcon can out-jam Scorpions easily ATM.
/me thinks EWAR needs to be buffed a little to bring them inline with T2 ammos. EWAR boats cant support tacklers ATM unless battles are around 150km. Current EWAR needs a little update TBH. ---------------- RecruitMe@NOINT!
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Jenny Spitfire
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Posted - 2006.06.19 12:49:00 -
[4]
Originally by: Hinik
Originally by: Jenny Spitfire OK. Controversial idea.
T2 EWAR mods in game long before HACs and T2 ammos. HACs and T2 ammos make T2 EWAR mods and T1 EWAR BS borked. T2 ammos and T1 BS now fight at 200++ km. T2 EWAR mods and T1 BS cant jam/reach 200++ km. Cant support frigates, tacklers.
Why not keep T2 ammos as they are and buff up EWAR a little? EWAR is only imbalanced because of CCP's imbalanced randomness in random. Rook and Falcon can out-jam Scorpions easily ATM.
/me thinks EWAR needs to be buffed a little to bring them inline with T2 ammos. EWAR boats cant support tacklers ATM unless battles are around 150km. Current EWAR needs a little update TBH.
no way in hell. Long range T2 ammo is what it is BECAUSE of the way EWAR works... you have 2 or 3 rooks in a gang of 10 fighting another gang of 10 that doesn't have 3 rooks and guess what till happen inf you DON'T use that T2 long range ammo. Everyone in your gang is jammed, end of fight. at least the long range T2 ammo gives you a bit of space to opperate in relative safety from the jammers of doom.
Buff EWAR so it can jam someone 200km away using long range ammo and you'll have the death of PVP. It will turn into a battle of which gang's EWAR pilot has the fastest lock. end of story.
Not asking EWAR to have optimal of 200 km. Optimal with skills, ship bonuses, whatever should be about 150km and falloff should be 70km to 80km? Anything after 150km is really a roll on a dice, IMHO. Current EWAR BS have problems supporting ship to reach targets at 200 km. All get insta-pop before they reach 50% of their journey.  ---------------- RecruitMe@NOINT!
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Jenny Spitfire
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Posted - 2006.06.20 09:45:00 -
[5]
Originally by: Nadec Ascand "sniper (snī'pər) pronunciation n.
1. A skilled military shooter detailed to spot and pick off enemy soldiers from a concealed place. 2. One who shoots at other people from a concealed place."
another definition say sniper are elite fighters...
So we have here elite weapon allowing you to fire from a concealed place... this with ammo made for sniping... I still dont see the pb.
But CCP did say Battleships are not supposed to be solo pwnmobiles? T2 ammos especially for turrets are solo pwnmobiles IMHO. ---------------- RecruitMe@NOINT!
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Jenny Spitfire
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Posted - 2006.06.20 11:21:00 -
[6]
Originally by: Sarmaul
Originally by: Jenny Spitfire But CCP did say Battleships are not supposed to be solo pwnmobiles? T2 ammos especially for turrets are solo pwnmobiles IMHO.
yes, my tremor kills everything at any range...
But missiles take time to reach target... ---------------- RecruitMe@NOINT!
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Jenny Spitfire
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Posted - 2006.06.20 18:16:00 -
[7]
Originally by: Sarmaul
Originally by: Jenny Spitfire
Originally by: Sarmaul
Originally by: Jenny Spitfire But CCP did say Battleships are not supposed to be solo pwnmobiles? T2 ammos especially for turrets are solo pwnmobiles IMHO.
yes, my tremor kills everything at any range...
But missiles take time to reach target...
What are on about woman? I was making a sarcastic remark about your T2 ammo for turrets turning battleships into solo pwnmobiles.
Turret BS with T2 guns and T2 ammos is a solo pwnmobile from what I have seen. ECMs are useless against uber 200++ km sniping BS. Frigs no chance to fly to target. Faction guns also lost their values, me think.
You love game balance so much, are you very certain there isnt any imbalance with T2 ammos to support yout love for game balance, Mr. Minmatar President.  ---------------- RecruitMe@NOINT!
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Jenny Spitfire
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Posted - 2006.06.22 14:57:00 -
[8]
I actually like Sarmaul's idea. Bring them to T1 range level but T2 damage and 1/3 penalty? ---------------- RecruitMe@NOINT!
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